

The next character I met was Sans, who I later learned is the judge monitoring my every action.
UNDERTALE TRUE PACIFIST HOW TO
While I attempted to rationalize my actions by saying the option to spare Toriel never appeared, I later learned via Jim Sterling’s video that it was possible to spare her, and I even learned how to do it. It didn’t, and Flowey taunted me for killing Toriel after the fight. Each time I selected the combat option, I hoped a peaceful solution would show itself just before I could land the finishing blow. Talking to her about this didn’t seem to work, so I chose to fight. But she also refused to allow me to leave the Underground, because she knew my odds of survival were slim. She also attempted to teach me to resolve conflicts peacefully by talking to my enemies.


Toriel is so kind that she held my hand as she solved a dangerous puzzle for me. I murdered Toriel, the maternal figure who attempted to adopt me, by accident. I began my journey on the pacifist route, but then I made a crucial, violent mistake, leaving me two choices: turn to the dark side, or acknowledge that there are times in which I’m forced to kill, and hope that I can atone for my sins by counteracting them with good deeds. It’s not easy to figure out how to end a fight peacefully, which is fitting because in real life doing the right thing is considered to be more difficult than doing something wrong. U ndertale also offers a neutral route in addition to the traditional good (pacifist) and evil (genocide) options. In Undertale, however, no such meter exists. For example, in Mass Effect I can monitor my morality through the Paragon (good) and Renegade (evil) meters, and if I make a Renegade decision, I simply reload my save and choose the morally sound decision instead. Normally I’m not above reloading my save if I make a decision that deviates from the good path. When I learned of the game’s ubiquitous eye, I felt determined to resist save scumming. In Undertale, your save file might as well be your criminal record. When he restarted the game, another character nevertheless advised him to not kill anyone this time. For instance, in his Let’s Play video, Jim Sterling explained that on his first session he accidentally killed a single character while attempting a pacifist run. You can do it, but the game will remember whether you accidentally killed someone. Every game with a moral choice system advertises itself that way, but in Undertale your decisions really do matter because ‘save scumming,’ the act of reloading your save in case something goes wrong and you want a different outcome, is nigh impossible. Otherwise, read on for my experience with the cognitively contorting metanarrative of Toby Fox’s homage to Earthbound, and a rather unfortunate experience that spoiled the illusion for me. If you fall into the latter category, then this is your chance to turn back. Since you’re already reading this, I can only assume that you’ve already played it and wish to learn more, or you haven’t played it yet wish to satisfy your curiosity. If your friend recommends that you refrain from researching Undertale and instead purchase it blindly, then I suggest you follow their advice, even though said advice runs counter to the common practices of an educated consumer.
